Workflow: Watanabe Ito Soma 12-fold (variant) by tatasz, literature
Literature
Workflow: Watanabe Ito Soma 12-fold (variant)
Writing down my workflow, as an example for some of the tutorials presented in Structured IFS tutorial collection.
Here, i'll be making the following tiling: http://tilings.math.uni-bielefeld.de/substitution_rules/watanabe_ito_soma_12_fold_variant.
The images mostly come from the Tiling Encyclopedia, with some notes from me.
PS: this looks more complicated than it actually is :dummy:
Basic overview
There are 3 types of tiles, triangle (T), rhomb (R) and square (S). They have specific orientations (so rotating a triangle 60 degrees will not result in the same triangle). Also, flipping the pieces either horizontally or vertically will break t
Blurring Techniques - Part 2 by tatasz, literature
Literature
Blurring Techniques - Part 2
Some methods to add cool blurs to your fractal, requested by BoxTail (https://www.deviantart.com/boxtail) :hug:
The parameters are for learning purpose only. Please tweak a lot and credit back.
Part of Structured IFS tutorial collection.
Starting Parameters
As example, we will use basic elliptic splits parameters. Lets make it:
Start with a blank flameOn transform 1, replace linear with elliptic = 1Rotate it 90 degrees CCWScale transform 1 downAdd a new transformOn transform 2, replace linear with splits = 1Set splits_x variable to 1Rotate transform 2 90 CCWScale transform 2 up by 200%Or just grab the parameters here: Starting Parameters: Elliptic Splits
Trick 5. Spheri
Structured IFS tutorial collection by tatasz, literature
Literature
Structured IFS tutorial collection
:hug: well, as usual, i need your help with this bunch of tutorials.
What should i write about? Is there anything you wanna know? Please ask, i´ll write about it ^^
If you wrote / want to write cool tutorials about structured IFS, poke me, i´ll add it to the collection.I need feedback :noes: Is anything too crappily written? Is it messy / unclear? Do tell!
Update Log:
2016 / 04 / 06 - Advanced Linear Tilings added
2016 / 03 / 20 - 2 new tutorials: Glynnsim and more on hypertiles.
2016 / 03 / 08 - 2 new Tutorials, and a bit of organization =)2016 / 02 / 23 - Second blur tutorial added2015 / 11 / 23 - 3 tutorials added to list =)
XA
As people seemed interested, i decided to adapt the Double Bubble Tut by piethein21 (https://www.deviantart.com/piethein21) for Chaotica.
The following tutorial is just a translation of the original tuto, and all credit for developing the technique and spreading it goes to piethein21 (https://www.deviantart.com/piethein21)
Double Bubble in Chaotica
Start with an empty world (left), and then switch to the world editor (right):
Once in the editor, add 5 new iterators, by clicking the New Iterator button 5 times.
Now, select the Iterator 1 in the node editor. Click on the transforms node, add a new transform by clicking the New Tranform button on the top menu, and replace the default value with spherical in the
Double Bubble Advanced Tweaking by tatasz, literature
Literature
Double Bubble Advanced Tweaking
This is based on Double Bubble Tut by piethein21 (https://www.deviantart.com/piethein21)
Just a few tweaking ideas and inspiration, and a few ideas of how to approach tutorials in general =D
And, of course, the first tip is - move the stuff around =D
Replace hemisphere
Variations like bubble, hemisphere and scry have a similar shape, so you can use any of those, or mix them up in the same fractal =D
Hemisphere:
With everything else unchanged, scry replacing both hemispheres:
Tweaked versions with scry, as example of some cool shapes that can be obtained:
Add effects and blurs
This is an infinite source of variety, so i'm not even trying to cover all the possibilities.
B
Structured IFS Fractals - Basic Elements by tatasz, journal
Structured IFS Fractals - Basic Elements
Fractal Art Week
This article is about structred IFS fractals - basically, stuff made with Apophysis, Chaotica, and other similar software. Those aren't formal names of the things - just a little system that makes things easier for me.
A structured fractal is basically composed of main structure (framework), fillers and effects.
This decomposition, of course, is not universal and not even unique (one may see a transform as filler, while another as framework, for example).
Main StructureThis is the transforms or a group of transforms that create the main shapes of your fractal. Removing or replacing one of those transforms with something el
Building a tower in Structure Synth by tatasz, journal
Building a tower in Structure Synth
Just some previews I rendered while I was making it =)
Preview 1
The very first tower version. Tried adding windows, but it looked like poo and so I moved on.
Preview 2
Changed the base to be 3x3 and added some scaling down as the tower grows.
Preview 3
Now, there are 3 different wall types: a 4x4, a 3x3 and a 2x2. They interchange randomly (although here come pretty much in sequence). It was a major pain to implement, and I still feel smart for figuring it out.
Preview 4
The major change here is that now tower has both scaled down and scaled up levels, so, as it grows, it can get either thinner or wider. Also, added a bunch of small d