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September 13, 2011
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Comments: 8
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Views: 377 (0 today)
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:iconeriban:
Another classic impossible object that I could not resist trying to render.

Technical Details and Credits

This image has been rendered using the POVRay raytracer. No post-processing has taken place on the image to make the illusion work; this is the 3D scene as it is rendered by the raytracer.

The grass texture is based on one provided by Rune S. Johansen [link]

This image has been updated in response to useful comments from folks at the povray.binaries.images newsgroup [link] An older version of this scene can be found here [link]
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:iconhop41:
I like the way you occasionally toss in elements from Escher prints. In this one the intersecting cubes that are to be found atop the left tower of "Water Fall".

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NOW NO SWIMS ON MON
Hop's Gallery
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:iconeriban:
Well spotted again. I felt I should place something on top of the central pillar, and after a bit of thought, this subtle tribute seemed appropriate and I think it also looks okay.
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:iconzoomzoom:
=zoomzoom Sep 17, 2011  Professional Digital Artist
interesting work

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watch things come to life...
[link]
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:iconeriban:
thanks :thanks:

P.S. The above emoticon appears to headbang in response to your avatar. It still has a lot to learn though wrt intensity, technique and rhythm...
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:iconzoomzoom:
=zoomzoom Sep 18, 2011  Professional Digital Artist
what software is this?

--
watch things come to life...
[link]
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:iconeriban:
The image has been rendered using the free POVRay raytracer. I did not use a graphical modeler. The scene has been entirely created from text.
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:icondtw42:
Decided to dump the water, then? It was a bit too bright-blue.

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"Ever since I chose to block popups, my toaster's stopped working."
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:iconeriban:
Yes, in retrospect it was indeed too blue and the resulting image too colourful. Another POV-Ray user suggested to use a simpler fade-out effect and I am happy he did, as I prefer this version.
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